I worked alongside Team Rolfes as a developer on the following music videos for Danny Harle’s album “Harlecore.” My role was as a developer to create tools and systems for the Team Rolfes team to more easily develop scenes and renders for their video. This included a blueprint system to populate the scene with a crowd dynamically in an optimized way, creating tools for destruction sims that can be controlled in level sequencer, as well as various shader solutions for the videos.