I developed look book scenes for a Nike Swimwear internal look book as a contracted freelancer through Kinestry. Due to the nature of this project being internal, I can only share specific assets from the project.
This project was done in UE5 utilizing metahuman and quixel megascans, as well as simulations for water and effects in Houdini. I kitbashed the scenes together using various premade assets and some custom made assets, developed shaders for specific look and feel, lit, and rendered each scene.
The 3 final images were developed alongside Maya Lila - he created a coral asset for the insides of the models and I worked out a shader for the skin and coral.