I was contracted through Kinestry to develop scenes for an internal Nike Swimwear look book. While I can only share select assets from the project, the work was created in Unreal Engine 5 using Metahuman, Quixel Megascans, and Houdini-based water and effects simulations. I assembled the environments through a combination of kitbashed and custom-made assets, designed shaders to achieve the desired aesthetic, and handled lighting and rendering for each scene. The final images were produced in collaboration with Maya Lila, who created a coral asset for the interior of the models, while I developed the skin and coral shaders to integrate the forms seamlessly.