For this project I was hired to create a seamlessly looped animation for a Nike store activation for the release of their new shoe the ACG Watercat. I worked in Unreal Engine 5 and because of the quick turn-around for the assignment, I utilized kitbashing alongside some custom models for bespoke items such as the root systems. Those were modeled in Blender and textured in Substance Painter. The animation was then projected on 3 walls that surrounded the viewer and the shoes - these are crops from this render.