I was commissioned to create a seamlessly looping animation for a Nike store activation celebrating the release of the ACG Watercat shoe. Developed in Unreal Engine 5 under a rapid production timeline, the project combined kitbashed assets with custom-built elements, including root systems modeled in Blender and textured in Substance Painter. The final animation was projected across three surrounding walls, immersing viewers in the environment while framing the featured shoes. The images shown here are cropped from the rendered sequence.