Below you will find a reel and renders from a marketing push for 2 VR games I worked on as a lead technical artist in ue4 with WEVR. We created two location based VR experiences for Warner Brothers based on their Wizarding World franchise. I created these marketing materials alongside still renders for their website launch for the experiences seen here: https://www.harrypotterstore.com/chao... & https://www.harrypotterstore.com/wiza... In this marketing push, because of the timing, budget, and nature of the custom engine we were working with, I had to assemble all of the assets from our game in a blank project, re-light for more cinematic effect, and compose and render out all of the sequences. I lead a small team including a UE generalist, a technical animator, and a vfx artist that helped me get some of the assets ready for the project to meet deadline.