I collaborated with Ivana Bašić on a commissioned installation, creating a perfectly looping dust storm environment for one of the exhibition rooms. The work was designed to evoke not only natural wind and pressure systems but also an otherworldly, supernatural presence. I developed three distinct simulations in Embergen, which were then integrated into Unreal Engine 5. Within the engine, I composed the simulations, built custom shaders, and designed the lighting. The final sequence was rendered into a seamless loop using Level Sequencer and Movie Render Queue.