Holodome Dark Planet is an Unreal Engine 4 project I worked on with Wevr, Inc. under the direction of Luis Blackaller in 2018. My role focused on developing early-stage prototypes for a narrative experience designed for the Holodome attraction. These initial low-fidelity builds were later evolved into higher-fidelity versions to establish the project’s visual language, animation style, and overall atmosphere. The images shown below are from the early development prototypes.


A team at Outpost VFX in collaboration with Snowball VFX made the final experience that is pictured below.