I collaborated with Jon Rafman on several projects, the most significant being a demo for a video game we developed called SS Lacuna.
SS Lacuna is a point-and-click adventure built in Unreal Engine 5. Jon’s practice often explores new technologies, including generative AI models, and this project was an effort to translate his aesthetic into the structure of a video game.

My responsibilities included game design, interpreting and implementing artwork from Jon and his studio, and programming all core systems in Blueprints. The demo was featured as part of his exhibition in Taipei.

Below are a selection of screenshots from the game.

Please do not share this video.