I'm Filip Kostic, an artist and educator working across video games and film. My practice moves between virtual production, interactive worlds, and experimental animation, with clients and collaborators including Nike ACG, Team Rolfes, and Danny Harle. I created an Unreal Engine 5–based animated film for Aria Dean that premiered at the New York Film Festival and now resides in the permanent collection of the Museum of Modern Art, New York.

Alongside my studio work, I’ve taught at several institutions, including as a professor in the Interaction Design Department at ArtCenter College of Design, the Cinema and Television Arts Department at Cal State University Northridge, and intermittently in the Fine Art Department at Otis College of Art and Design. I currently serve as Art Director and a Technical Artist at Genpop Interactive, leading the visual development of our upcoming arena shooter, SLiMECORE.